One tiny hero. A thousand skeletons.
Fifteen minutes to dawn.
One tiny hero. A thousand skeletons. Fifteen minutes to dawn. Everyone fights the same night on the same seed.
Lite mode is on, the cinematic (about 20 MB of video) was skipped.
These are not skins. Each hero carries a different weapon, a different swing speed and a different set of rules. The same seed feels like a different game depending on who you took into it.
The default night. A wide, honest arc and the deepest health bar in the roster, the hero you learn the spacing on.
A slow spin that clears a room. Half again the damage and the widest reach, paid for with the slowest swing on the board.
Half a second of commitment per swing instead of two thirds. Weakest hit in the game, landed more often than anyone else can manage.
Kills at range, so the fight is about never letting the ring close. Arrows fly further and faster than anything else fired.
Starts the night already holding Holy Nova, and charges the Dawnburst faster than anyone. The ultimate build, if you live long enough to use it.
Fifteen minutes is short enough to name everything in it. Here is the whole machine.
Attacks are manual and directional. Contact is timed to the animation, so a swing that looks like it landed did, and one you threw early did not.
A short burst forward with real invulnerability frames, the only way out of a closing ring, and the only answer to a charger that has already committed.
Charged by kills, not by a timer. A radial blast of dawnlight that hurls everything off you and buys the second you needed. Holding it is a decision.
Throwing Axes, Holy Nova, Bone Spears, Orbiting Blades, Ember Trail, and the hero's own weapon. Max one out and its evolution enters the draft.
Bone eruptions telegraph and then burst, punishing anyone standing still. Dawn shrines open a circle of light you must hold to charge your burst and mend.
A layered synthesised score, generated in the page, no audio downloads. Layers enter as the crowd thickens, the horn sounds on a surge, and the mix opens up at dawn.
It slams, and the ring it lands in hurts. But the slam leaves it staggered, and a staggered Colossus takes double damage. The whole fight is that trade: eat the telegraph, take the window.
The staked tables are closed. This is how the wager will work when they open, not a table you can join tonight. FREE NIGHT is live now: it costs nothing and needs no wallet.

You will pick a tier and sign. One stake will enter all four pool windows at once: six hour, twelve hour, forty eight hour and one week. No funds move tonight.

Same seed, same spawns, same Colossus. Draft your build, hold the light to dawn, then hold the dark as long as you can.

The short windows rank your run on that exact seed; the long windows rank your best single night. 95% of every pool will go to the winners, and each payout will link to its transaction.

A new seed every midnight UTC. Your best night stands in the long pools all week.
One seed a night, one board. Runs are ranked by time survived first, kills second. If there is nothing here, we show you nothing, this board never prints a run that did not happen.
Fetching tonight's runs.
Wagering on skill only works if nobody can cheat and nothing is hidden. That is the whole design.
Both players fight an identical night, same seed, same spawns, same Colossus at minute fourteen. No RNG edge, no pay-to-win. The only cut is the published 5% rake.
Staked runs will be re-simulated from their input logs before a single token moves. The free ladder stays a practice board until then, and says so on its face.
Three cards every level, pick one, plus one reroll and one banish per night. Builds compound until the screen fills with your damage.
A free practice ladder runs every night, no wallet needed. It records your run and pays nothing; the staked tables are closed until replay verification ships.
No allocation charts, no projected yields. Winners are paid from a public wallet and every payout is logged. This is what the money actually does.
| Wallet | Mode | Amount |
|---|---|---|
| THE FIRST PAYOUT LANDS HERE | ||
These are the pump.fun launch defaults, not a distribution we designed. There is no vesting schedule to trust us on because there is nothing allocated to vest.
Until launch hour there is no contract address. Anything posted before then is a fake. The real address will appear here, in the footer and on the official X account in the same minute, verify it in all three places before you touch it.
Each phase unlocks only after the previous one survives real players and real attackers. Slow is deliberate: the pot survives by never paying a cheat.
Targets are gates, not promises. A phase ships when the phase before it has survived real players and real attackers, and not a night sooner.
The uncomfortable ones first. If an answer here ever stops being true, the answer changes, not the question.
Free, in the browser, no wallet. Find out how far into the night you actually get.
PLAY FREE NOW →